Gelfling Adventure

Walkthrough



Jen's Lake
Take a nap or walk to the east - urZah, the old one, will appear before him. Say hello and urZah tells him that he should go to his Master, urSu. Say goodbye and head west along the valley's floor.
(Note: If Jen ignores the old one and keeps napping, urZah will give him the message in his dreams.)

Standing Stones
Continue west. At the cliffs, go into urSu's cave.

urSu's Cave
Listen to urSu and look at the bowl to see a crystal shard. disappearing. urSu assigns Jen the task to find Aughra who has a shard, and to use it to fix the Dark Crystal. Hear more from urSu to learn about Crystal Bats. Then get help and urSu will say that Aughra may be found at the top of a mountain. He then dies and vanishes. Return east.

Standing Stones
Jen sees that the shadows point toward the north. Go north.

Old tree
Looks at the base of that tree to notice something buried there and dig it up - it's a golden key. Proceed north.
The swamp
Veer off to the west to a dry patch of land. Run from the thunder. GO TOWARD THE CRY OF THE BIRD to go deeper into the swamp. GO TOWARDS THE CROAKING SOUND. GO TOWARDS THE TALL GRASS to dry land.

Hill
CLIMB OVER THE HILL. HURRY NORTH, TOWARD THE MOUNTAINS. HURRY NORTH.

Forest
WALK PAST THE TREE to go deeper into the forest. KEEP WALKING FORWARD to get lost in the woods. JUMP DOWN FROM THE TREE. WALK BETWEEN THE VINES and the vines will grab Jen. STAY VERY STILL and Aughra will ask Jen what he wants. ANSWER THE QUESTION. FOLLOW AUGHRA to her observatory.

Observatory
PLAY THE FLUTE FOR A WHILE and the blue shard begins to glow. CHOOSE A CRYSTAL SHARD and TAKE THE BLUE SHARD. LEAVE AUGHRA'S DOME and the garthrim will appear. JUMP OUT THE WINDOW.

Wooded hillside
HEAD DOWN THE HILL. GO BACK TO AUGHRA'S HILL. GO SOUTH INTO THE SWAMP.

Swamp
Jen will get stuck in the mud. CALL FOR HELP and a gelfing will appear. REACH FOR THE GIRL'S HAND and she will pull Jen out of the mud. GO WITH KIRA INTO THE BOAT.

River
ROW UP THE RIVER and a bat will appear. HEAD FOR SHORE AND ROW LIKE CRAZY to escape the bat. FOLLOW KIRA to the pod people's village.

Pod people village
DANCE TO THE MUSIC and the garthrim will appear. SLIP OUT THE WINDOW to escape to the ruins.

Old stone houses
READ SOME MORE and Fizzgig will start barking at something outside. GET OUT WHILE THE GETTING IS GOOD to see a herd of landstriders. CLIMB ON THE ANIMALS.

Landstriders
HOLD TIGHT AND GO WEST. GO SOUTH to the ravine to see the garthrim. RIDE THE LANDSTRIDERS INTO BATTLE to be thrown off. JUMP OFF THE CLIFF to fall down the ravine.

Ravine
PREPARE TO LAND IN THE ROCKS to land safely at the bottom of the ravine. FIZZGIG WANTS TO RUN AWAY. LET HIM and he will open a gate. FOLLOW FIZZGIG INTO THE OPENING to enter a cave.

the cave
GO TOWARD THE LEFT OF THE SCREEN. GO TOWARD THE LEFT OF THE SCREEN again and a skeksis will grab Kira. REFUSE TO GO WITH THE SKEKSIS and he will take Kira away. TRY TO WIGGLE FREE from the rocks to enter the castle.

The castle
USE THE DOOR AT THE END OF THE HALL to see Aughra. GO UP THE STAIRS TO THE RIGHT. TAKE THE GOLD KEY AND OPEN THE DOOR to arrive on the balcony. JUMP TO THE TOP OF THE DARK CRYSTAL and Jen will drop the shard. SHOUT: 'KIRA, THROW ME THE SHARD' and she will throw it to Jen. PUT THE SHARD IN THE DARK CRYSTAL to heal the crystal. LISTEN TO THE NEW CREATURES to see the urskeks. HEAR THE REST OF THE URSKEKS' WORDS and they will heal Kira. SEE YOUR SCORE FOR THE GAME.